Invasoren.
A 1980 widebody pinball – not as a cabinet, but as an engineering drawing. Four flippers, horseshoe, clone chamber with captive ball, spinner, drop target. Only lines, but real mechanics.
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Top 10 like in the arcade: three initials, chosen with the flipper buttons. Stored: initials, score, date and country.
- Shift left/right, ← → or Z /: flippers
- Hold and release Space or ↓: plunger
- ↑ or N: nudge – too often and it’s TILT
- Enter start · P pause · M sound · F fullscreen
- B or the BOT button: the bot plays for you – the moment you press a flipper, you take over. Games with bot involvement do not enter the high score list
- Touch: left / right half = flippers, hold right to pull the plunger
- Gamepad: LB RB flippers, A plunger, Y nudge
- Three top lanes complete: horseshoe centre and spinner light up.
- Horseshoe: 3,000, bonus +2, multiplier up to 5×. With its centre lit it pays the clone value.
- Clone chamber: shoot the captive ball to the top – 10,000, +10,000 per hit up to 50,000.
- Five invader targets complete: bonus 2 (20,000 to 60,000) and the drop target flashes – then 50,000.
- Spinner: 100 per turn, 1,000 when lit.
- Bonus up to 39,000 × multiplier at the end of each ball. Above 20,000, 20,000 carries over to the next. Extra ball at 200,000.
| Item | Description | Qty |
|---|---|---|
| 1 | Flipper, main pair | 2 |
| 2 | Flipper, upper (mini) | 2 |
| 3 | Slingshot | 2 |
| 4 | Pop bumper | 3 |
| 5 | Top bumper | 4 |
| 6 | Top rollover lane | 3 |
| 7 | Horseshoe with apex switch | 1 |
| 8 | Clone chamber, captive ball | 1 |
| 9 | Spinner | 1 |
| 10 | Drop target | 1 |
| 11 | Invader stand-up target | 5 |
| 12 | Plunger, one-way gate | 1 |
| 13 | Ball Ø 27, steel | 1 |
Layout freely based on photos of the 1980 Bally widebody, not a measured copy. The high score list lives on the server and is public; a copy stays in your browser.
Play pinball online – as a technical drawing
Invasoren is a pinball game you play right in your browser: free, no download, no sign-up. It is modelled on Bally’s widebody pinball “Space Invaders” from 1980. Instead of a backglass and colourful playfield art, the table is laid out as an engineering drawing – lines, dimension chains, item numbers and a bill of materials, like a sheet from a drafting office.
Underneath the drawing runs real pinball physics at 960 steps per second. The ball rolls, bounces off slingshots and bumpers and can be steered into lanes with aimed shots. Four flippers, the horseshoe, the clone chamber with its captive ball and the spinner make sure no two balls play alike.
Play with keyboard, touch or gamepad, fullscreen if you like. Reach the top 10 and you enter three initials into the public high score list, just like in the arcade. The name is German – roughly “the invaders”.
Three tips for a higher score
- Catch the ball on a flipper and aim instead of flailing – with its centre lit, the horseshoe pays the clone value.
- The clone chamber pays twice: every hit on the captive ball raises its value up to 50,000.
- All five invader targets award bonus 2 and make the drop target flash – then it is worth 50,000.
- The original: Bally Space Invaders (1980) – history and rules →
- How the pinball physics works in the browser →
- Another table: Schafschiesser →
Embed it on your site
Want to show Invasoren on your website, blog or forum? Paste this code – the game runs right inside your post, with a link to the full version and the high scores.
“Space Invaders” is a trademark of its owners. Invasoren is a non-commercial tribute with no affiliation to Bally, Midway or Taito.