ProjectsPlaygroundMini GamesAboutContact
Mini GamesDeutsche Version
05 Mini Games · Arcade

Dreistufer.

1980, a colour monitor turned on its side, one rocket in three parts. If a stage is hit, the rest flies on. After every second wave you dock: touch down gently, aim precisely – and the rocket fires from every barrel. (Dreistufer is German for “three-stager”.)

Keyboard

Just like the cabinet

  • ← → or A D steer
  • Space or ↑ fire
  • While docking: fire = retro thrust
  • P pause · M sound · F fullscreen
Touch

On the go

  • Left: arrows steer
  • Right: fire, retro thrust while docking
  • Best played in portrait
  • Fullscreen hides everything else
Gamepad

Just plug it in

  • Stick or d-pad: left/right
  • A / B / RT fire
  • Start pause
  • Hold the button = autofire
Rules
  • You start with stage I, stages II and III wait in reserve. If something hits you, only the stage that was hit is lost.
  • After every second wave comes the docking manoeuvre: the rocket sinks onto the next reserve stage. Fire brakes, left/right steers. More than 6 pixels off or too fast means a crash landing – and the reserve stage is gone.
  • Docking bonus 1,000, 2,000 or 5,000 points, doubled on the second docking. Every stage fires from its own barrels, the full rocket from five – but it is also the biggest target.
  • Four enemy types taking turns, two waves each: goggle-eyes, buzzers, trigons and splitters that split in two when hit. Hitting a diving enemy scores double.
  • At 30,000 points and every 50,000 after that, you get a lost stage back as a spare.
High scores · public
loading …

Top 10 like in 1980: three initials, left/right picks a letter, fire confirms. Stored: initials, score, date and country. The sound setting stays in your browser (nk-drei).

Embed it on your site

Want to show Dreistufer on your website, blog or forum? Paste this code – the game runs right inside your post, with a link to the full version and the high scores.